Archive for November, 2007

My New Cross-platform Game Engine

Posted on Saturday, November 10th, 2007

Engine Demo Screenshot
A little test application showing some features of the engine

I’ve been writing a cross-platform game engine in C++ recently. The ultimate aim is to create a game engine, so it’s easy to create games without having to worry about coding any image, text, music, event handling or window creation support. I’m using the SDL library, which makes writing this really easy. Right now, the engine supports sprites, images, music, text and keyboard and mouse control. I am still working on adding collision detection and image rotation, and then I will able to start making the actual game.

The game I intend to make, called “Eclipse” will be a remake of an asteroids game I made for a school IPT project, which we were forced to write in Visual Basic (ugh..).
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