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	<title>stephen&#039;s blog &#187; News</title>
	<atom:link href="http://stephengentle.com/blog/category/news/feed/" rel="self" type="application/rss+xml" />
	<link>http://stephengentle.com/blog</link>
	<description>i like computers</description>
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		<title>New Site</title>
		<link>http://stephengentle.com/blog/news/new-site/</link>
		<comments>http://stephengentle.com/blog/news/new-site/#comments</comments>
		<pubDate>Fri, 24 Jul 2009 11:57:08 +0000</pubDate>
		<dc:creator>Stephen</dc:creator>
				<category><![CDATA[News]]></category>

		<guid isPermaLink="false">http://new.stephengentle.com/blog/?p=198</guid>
		<description><![CDATA[Over the last month or two I&#8217;ve been re-designing and recoding my website, and today I changed over to the new codebase and design. It&#8217;s a lot brighter than the old site, and has a far better photo gallery. There are still some parts missing from the site, like the production section and most of [...]]]></description>
			<content:encoded><![CDATA[<p>Over the last month or two I&#8217;ve been re-designing and recoding my website, and today I changed over to the new codebase and design. It&#8217;s a lot brighter than the old site, and has a far better photo gallery. There are still some parts missing from the site, like the production section and most of the development part, but I think that generally it&#8217;s far better than the old one.</p>
<p>You can <a href="http://new.stephengentle.com/news/revision-5/">read about the changes in the news section</a>.</p>
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		<title>RED Scarlet and Epic: Everything Has Changed</title>
		<link>http://stephengentle.com/blog/news/red-scarlet-and-epic-everything-has-changed/</link>
		<comments>http://stephengentle.com/blog/news/red-scarlet-and-epic-everything-has-changed/#comments</comments>
		<pubDate>Tue, 25 Nov 2008 08:29:40 +0000</pubDate>
		<dc:creator>Stephen</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Cameras]]></category>
		<category><![CDATA[RED]]></category>
		<category><![CDATA[Scarlet]]></category>

		<guid isPermaLink="false">http://stephengentle.com/blog/?p=135</guid>
		<description><![CDATA[Well, Jim&#8217;s up to it again, saying once again that &#8220;Everything has changed&#8220;, and on their previous massive announcement: &#8220;The 13th was insignificant&#8230;&#8220;. Well, it now it looks like December 3 will bring another big change to the DSMC system, but I doubt it could possibly be as huge as their last one!]]></description>
			<content:encoded><![CDATA[<p>Well, Jim&#8217;s up to it again, saying once again that &#8220;<a href="http://www.reduser.net/forum/showpost.php?p=333419&#038;postcount=1">Everything has changed</a>&#8220;, and on their previous massive announcement: &#8220;<a href="http://www.reduser.net/forum/showpost.php?p=333470&#038;postcount=33">The 13th was insignificant&#8230;</a>&#8220;.</p>
<p>Well, it now it looks like December 3 will bring another big change to the DSMC system, but I doubt it could possibly be as huge as their last one!</p>
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		<title>New RED Scarlet Camera Pictures Released!</title>
		<link>http://stephengentle.com/blog/news/new-red-scarlet-camera-pictures-released/</link>
		<comments>http://stephengentle.com/blog/news/new-red-scarlet-camera-pictures-released/#comments</comments>
		<pubDate>Thu, 13 Nov 2008 05:15:29 +0000</pubDate>
		<dc:creator>Stephen</dc:creator>
				<category><![CDATA[Digital Cinema]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[RED]]></category>
		<category><![CDATA[Scarlet]]></category>

		<guid isPermaLink="false">http://stephengentle.com/blog/?p=114</guid>
		<description><![CDATA[Well, there&#8217;s still about eight hours to go until the big announcement, but RED&#8217;s Jim Jannard has posted some new pictures of both the RED Scarlet 3K camera, and the 5K RED Epic. Like all the images posted since the redesign, they are small, really close up, and probably just leading speculation away from the [...]]]></description>
			<content:encoded><![CDATA[<p><img src="/media/blog/Scarlet/teaser1.png" alt="A lens, or the top of the RED Scarlet Camera?" style="border: 1px solid #cbcbcb;" /></p>
<p><img src="/media/blog/Scarlet/teaser2.png" alt="Some kind of bracket" style="border: 1px solid #cbcbcb;" /></p>
<p>Well, there&#8217;s still about eight hours to go until the big announcement, but RED&#8217;s Jim Jannard has posted some new pictures of both the RED Scarlet 3K camera, and the 5K RED Epic. Like all the images posted since the redesign, they are small, really close up, and probably just leading speculation away from the truth. Some of these look like parts of the new cameras, but the first one looks like it could be of a new lens &#8211; possibly indicating that Scarlet has interchangeable lenses? </p>
<p><img src="/media/blog/Scarlet/teaser3.png" alt="This looks like part of the 5K RED Epic Camera" style="border: 1px solid #cbcbcb;" /></p>
<p>Still, it remains to be seen what RED come up with, and I, like most people who have been constantly refreshing REDUser and ScarletUser for weeks, can&#8217;t wait!</p>
<p><img src="/media/blog/Scarlet/teaser4.png" alt="Is it Scarlet or Epic?" style="border: 1px solid #cbcbcb;" /></p>
<p><em>All images in this post are copyright &copy; Red Digital Cinema Company. Full size images can be seen at <a href="http://www.reduser.net/forum/showthread.php?t=21835">Jim&#8217;s post on RedUser</a></em><br />
<span id="more-114"></span></p>
<h3>More Images and Updates</h3>
<p><img src="/media/blog/Scarlet/epic1.png" alt="Red Epic? Or a mixture of both" style="border: 1px solid #cbcbcb;" /><br />
This is interesting. Jim has let slip that &#8220;Scarlet® and RED EPIC® are part of the same DSMC system&#8221;. This new image seems to be of Epic, but given this new information, it could actually be a hybrid of components from both the cameras.</p>
<p><img src="/media/blog/Scarlet/scarletslr.png" alt="Red Scarlet as a digital SLR?" style="border: 1px solid #cbcbcb;" /><br />
This one could also be a RED Scarlet camera configured as an SLR. This would probably mean that Scarlet will be able to have interchangeable lenses, and that it is probably full frame. If speculation is correct though, it could be, on the other hand, an Epic sensor module.</p>
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		<title>New Site for Symmetry</title>
		<link>http://stephengentle.com/blog/news/new-site-for-symmetry/</link>
		<comments>http://stephengentle.com/blog/news/new-site-for-symmetry/#comments</comments>
		<pubDate>Mon, 08 Sep 2008 11:46:11 +0000</pubDate>
		<dc:creator>Stephen</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Web Development]]></category>

		<guid isPermaLink="false">http://stephengentle.com/blog/?p=97</guid>
		<description><![CDATA[I recently made a new website for my operating system project, Symmetry. The old site I was using for it was basically just the default WordPress theme with a slightly different header image. The new site is a completely custom theme that I made, and I think it is a lot simpler and cleaner. I [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://sos.joox.net"><img src="/media/blog/symmetry.png" alt="Symmetry Web Site" /></a></p>
<p>I recently made a new website for my operating system project, Symmetry. The old site I was using for it was basically just the default WordPress theme with a slightly different header image. The new site is a completely custom theme that I made, and I think it is a lot simpler and cleaner.</p>
<p>I also did a bit of re-branding as well. Although the project has retained its logo, I made up a new name for it &#8211; Symmetry. I had been wanting to change the name for a while, but never got around to it until I decided to sign up for free Git hosting at <a href="http://gitorious.org/">Gitorious</a>. It was a bit of a spur of the moment thing &#8211; I needed to put in a project name, so I thought for a few seconds and came up with Symmetry. It fits in with the old logo, and the old name can be used as an abbreviation &#8211; Symmetry Operating System (sos).</p>
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		<title>Updated Blog</title>
		<link>http://stephengentle.com/blog/news/updated-blog/</link>
		<comments>http://stephengentle.com/blog/news/updated-blog/#comments</comments>
		<pubDate>Sun, 06 Apr 2008 13:22:40 +0000</pubDate>
		<dc:creator>Stephen</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Web Development]]></category>

		<guid isPermaLink="false">http://stephengentle.com/blog/?p=84</guid>
		<description><![CDATA[I have updated the blog to the newest version of WordPress recently. In fact, I am running the bleeding edge version from the Subversion repository. So now when I need to upgrade, all that should be required is SSHing into the server and doing an svn up in the directory. You&#8217;ll also notive that I [...]]]></description>
			<content:encoded><![CDATA[<p>I have updated the blog to the newest version of WordPress recently. In fact, I am running the bleeding edge version from the Subversion repository. So now when I need to upgrade, all that should be required is SSHing into the server and doing an svn up in the directory.</p>
<p>You&#8217;ll also notive that I moved the blog out of its own subdomain, and into the main site. I think its better this way, and makes it easier to keep all the images and media together.</p>
<p>And finally, I hope you like the new design! I have been working on the new site for a while now, and I think that it is much improved from the old version.</p>
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		<title>Development System back up</title>
		<link>http://stephengentle.com/blog/news/development-system-back-up/</link>
		<comments>http://stephengentle.com/blog/news/development-system-back-up/#comments</comments>
		<pubDate>Thu, 27 Mar 2008 12:40:14 +0000</pubDate>
		<dc:creator>Stephen</dc:creator>
				<category><![CDATA[News]]></category>

		<guid isPermaLink="false">http://blog.stephengentle.com/entries/news/development-system-back-up/</guid>
		<description><![CDATA[I actually fixed my computer a day or two after I broke it, but I haven&#8217;t got round to posting since then. Anyway, it&#8217;s a very good reminder of why having your home directory on a separate partition is so helpful &#8211; it saves having to reconfigure everything. You still have to install apps that [...]]]></description>
			<content:encoded><![CDATA[<p>I actually fixed my computer a day or two after I broke it, but I haven&#8217;t got round to posting since then. Anyway, it&#8217;s a very good reminder of why having your home directory on a separate partition is so helpful &#8211; it saves having to reconfigure everything. You still have to install apps that aren&#8217;t installed by default, but it could be much worse. </p>
<p>Anyway, what happened was a dependency issue with glibc&#8230; Apparently it happened to other people as well, but was fixed fairly quickly &#8211; so I&#8217;m a lot more cautious now. If there&#8217;s an important part of the system in the update list, I don&#8217;t update for a day or two now &#8211; just in case.</p>
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		<title>New Monitor</title>
		<link>http://stephengentle.com/blog/news/new-monitor/</link>
		<comments>http://stephengentle.com/blog/news/new-monitor/#comments</comments>
		<pubDate>Thu, 06 Mar 2008 11:39:59 +0000</pubDate>
		<dc:creator>Stephen</dc:creator>
				<category><![CDATA[News]]></category>

		<guid isPermaLink="false">http://blog.stephengentle.com/entries/news/new-monitor/</guid>
		<description><![CDATA[Tiring of my 15 inch CRT monitor, I recently went and picked up a new 22&#8243; flat panel from Harvey Norman. It is very good, especially considering the price &#8211; just $357. The model is HG216D &#8211; I got the black model, which matches my computer case (which I painted black last year). The jump [...]]]></description>
			<content:encoded><![CDATA[<div class="imagebox"><img src="http://stephengentle.com/media/blog/hg216d.jpg" alt="My new LCD Monitor" /></div>
<p>Tiring of my 15 inch CRT monitor, I recently went and picked up a new 22&#8243; flat panel from Harvey Norman. It is very good, especially considering the price &#8211; just $357. The model is HG216D &#8211; I got the black model, which matches my computer case (which I painted black last year). The jump in resolution and screen real-estate is really great, and it makes development a lot easier. Now switching between my text editor, terminal and file manager and web browser is a lot easier &#8211; I can lay the terminal, editor and file manager on one desktop and the web browser on another (instead of either having to put them all on separate desktops, or have windows under other ones). Even switching from the browser is easier &#8211; I don&#8217;t have to have my browser maximized now, so I can switch desktops by rolling the mouse wheel on the desktop.</p>
<p>It&#8217;s got an HDMI input, which is really cool &#8211; but unfortunately we don&#8217;t have any HD sources to plug it in to&#8230; So for now, we just play HD video through the computer &#8211; which still looks great </p>
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		<title>Progress on the Engine</title>
		<link>http://stephengentle.com/blog/news/progress-on-the-engine/</link>
		<comments>http://stephengentle.com/blog/news/progress-on-the-engine/#comments</comments>
		<pubDate>Tue, 18 Dec 2007 11:49:01 +0000</pubDate>
		<dc:creator>Stephen</dc:creator>
				<category><![CDATA[Linux]]></category>
		<category><![CDATA[News]]></category>

		<guid isPermaLink="false">http://blog.stephengentle.com/entries/news/progress-on-the-engine/</guid>
		<description><![CDATA[The game engine has been coming along quite well recently. I&#8217;ve been doing a lot of work on it, as it&#8217;s school holidays. I moved all the image code over to OpenGL, which was surprisingly easy. All I had to do was change a bit of initialisation code, and then rewrite the code that draws [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://stephengentle.com/media/blog/eclipse/MainMenu.png"><img src="http://stephengentle.com/media/blog/eclipse/MainMenuThumb.png" alt="Eclipse Main Menu" /></a></p>
<p>The game engine has been coming along quite well recently. I&#8217;ve been doing a lot of work on it, as it&#8217;s school holidays. </p>
<p>I moved all the image code over to OpenGL, which was surprisingly easy. All I had to do was change a bit of initialisation code, and then rewrite the code that draws bitmaps. Instead of blitting them onto the screen, now images are rendered as textures. This gives me some very big advantages. Firstly, I have to call one command to rotate an image &#8211; something I was having a lot of trouble doing before. Also, I should be able to make it more resolution independent, and allow the user to play the game fullscreen.</p>
<p>I was having some trouble initially with OpenGL &#8211; I was just getting a black screen. Eventually I found that I was clearing the screen <strong>after</strong> drawing everything&#8230; At least then I could get white (or coloured) rectangles to render, but I was still having problems mapping the texture to them. After a long, frustrating debug session, I found that I had just accidentally put two arguments around the wrong way on a function call&#8230; Suddenly everything worked perfectly!</p>
<p><span id="more-78"></span></p>
<p>Now the engine is running just as well as before, I have added some button and menu support, as seen in the images posted. The buttons have mouse-over colours, and you can define sounds that play on mouseover and click. You can also define either a function to execute after the button is pressed or give it the name of a menu to switch to. The system works very well, and I am quite happy with it.</p>
<p>Here are some more pictures of it in action; I would like to post a Windows binary, but Visual Studio won&#8217;t install properly. So for now, if you want to try it out, you can grab this <a href="http://stephengentle.com/downloads/Eclipse.tar.gz">Linux binary</a>. It was compiled on Ubuntu 7.10, and requires OpenGL, LibSDL 1.2, LibSDL-ttf, LibSDL-mixer, and LibSDL-image. </p>
<p><a href="http://stephengentle.com/media/blog/eclipse/pause.png"><img src="http://stephengentle.com/media/blog/eclipse/pauseThumb.png" alt="The pause menu" /></a> <a href="http://stephengentle.com/media/blog/eclipse/confirmExit.png"><img src="http://stephengentle.com/media/blog/eclipse/confirmExitThumb.png" alt="Confirming Exit" /></a></p>
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		<title>My New Cross-platform Game Engine</title>
		<link>http://stephengentle.com/blog/tech/my-new-cross-platform-game-engine/</link>
		<comments>http://stephengentle.com/blog/tech/my-new-cross-platform-game-engine/#comments</comments>
		<pubDate>Sat, 10 Nov 2007 05:24:23 +0000</pubDate>
		<dc:creator>Stephen</dc:creator>
				<category><![CDATA[Linux]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[Technology]]></category>

		<guid isPermaLink="false">http://blog.stephengentle.com/entries/news/my-new-cross-platform-game-engine/</guid>
		<description><![CDATA[A little test application showing some features of the engine I&#8217;ve been writing a cross-platform game engine in C++ recently. The ultimate aim is to create a game engine, so it&#8217;s easy to create games without having to worry about coding any image, text, music, event handling or window creation support. I&#8217;m using the SDL [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://stephengentle.com/media/blog/eclipse_engine.png" alt="Engine Demo Screenshot" /><br />
<em>A little test application showing some features of the engine</em></p>
<p>I&#8217;ve been writing a cross-platform game engine in C++ recently. The ultimate aim is to create a game engine, so it&#8217;s easy to create games without having to worry about coding any image, text, music, event handling or window creation support. I&#8217;m using the SDL library, which makes writing this really easy. Right now, the engine supports sprites, images, music, text and keyboard and mouse control. I am still working on adding collision detection and image rotation, and then I will able to start making the actual game.</p>
<p>The game I intend to make, called &#8220;Eclipse&#8221; will be a remake of an asteroids game I made for a school IPT project, which we were forced to write in Visual Basic (ugh..).<br />
<span id="more-77"></span></p>
<p>To make a new game with the engine, you just need to make a new project (and add the SDL dependencies), add the engine source files, and then make a file with a few functions that the engine will call on, like GameInitiliase, GameStart, GameEnd etc. In the initialisation function, you make a new instance of the game engine like this:</p>
<pre>
GameEngine* _pEclipse;

bool GameInitialise()
{
	_pEclipse = new GameEngine("Eclipse", 800, 600, 32);

	if(_pEclipse == NULL)
		return false;

	_pEclipse->SetFrameRate(30);

	return true;
}</pre>
<p>Then you can add sprites, images, music, sounds and text in a similar fashion.</p>
<p>As you can see, the engine currently has a fixed frame rate. I&#8217;m not sure if I should make it dynamic, but I better decide before I start the game, as changing it would break all the velocity values at the moment.</p>
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		<title>Ubuntu 7.10 &#8220;Gutsy Gibbon&#8221; Released</title>
		<link>http://stephengentle.com/blog/news/ubuntu-710-gutsy-gibbon-released/</link>
		<comments>http://stephengentle.com/blog/news/ubuntu-710-gutsy-gibbon-released/#comments</comments>
		<pubDate>Fri, 19 Oct 2007 06:45:40 +0000</pubDate>
		<dc:creator>Stephen</dc:creator>
				<category><![CDATA[Linux]]></category>
		<category><![CDATA[News]]></category>

		<guid isPermaLink="false">http://blog.stephengentle.com/entries/news/ubuntu-710-gutsy-gibbon-released/</guid>
		<description><![CDATA[I&#8217;ve been using 7.10 since the fifth alpha release, and it&#8217;s really great &#8211; a big improvement over Feisty in some areas. The new display manager is alright, but I hope that it is greatly improved for the next release &#8211; it&#8217;s a little sparse on options at the moment. The new version of Gnome [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://stephengentle.com/media/blog/ubuntulogo.png" alt="Ubuntu 7.10" /></p>
<p>I&#8217;ve been using 7.10 since the fifth alpha release, and it&#8217;s really great &#8211; a big improvement over Feisty in some areas. The new display manager is alright, but I hope that it is greatly improved for the next release &#8211; it&#8217;s a little sparse on options at the moment. The new version of Gnome is great too &#8211; some nice improvements there (like being able to drag from File Roller to Nautilus). </p>
<p>Here&#8217;s the announcement:<br />
&#8220;The Ubuntu team is proud to announce version 7.10 of the Ubuntu family of<br />
distributions.</p>
<p>Ubuntu is a full-featured Linux distribution for desktops, laptops, and<br />
servers, with a fast and easy install and regular releases.  A<br />
tightly-integrated selection of excellent applications is included, and<br />
an incredible variety of add-on software is just a few clicks away.&#8221;</p>
<p>For more information, see the <a href="https://lists.ubuntu.com/archives/ubuntu-announce/2007-October/000105.html">release announcement</a>,the <a href="http://www.ubuntu.com/news/ubuntu710">Ubuntu 7.10 Press Release</a> and the <a href="http://www.gnome.org/start/2.20/notes/en/">GNOME 2.20 Release Notes</a>.</p>
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