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New RED Scarlet Info to be Released in 24 Hours

Posted on November 13th, 2008

In less than 24 hours, on Thursday the 13th of November, RED Digital Cinema will release new information about their upcoming Scarlet and Epic cameras. These new cameras were announced at NAB 2008 to suit the higher and lower ends of the digital cinema market. Their existing camera, the RED ONE, is already becoming very popular for use in both big budget and independent movies, music videos, high end video production. It will continue to service most of the market, while the big budget movies will move to Epic, which boasts higher frame rates and resolution. Scarlet, however, is the real revolution, and we’ll be buying at least one.

As it was announced, Scarlet was going to have a 3K resolution sensor (that’s more than two and a half times the size of Full HD!), shoot frame rates of up to 120 frames per second, with the ability to do very short bursts of 180 (where one second of motion becomes seven and a half seconds of video – think ultra-slow, ultra-smooth video), and record onto compact flash cards or an external hard drive using RED’s very efficient and high quality REDCODE codec. And, all of this for just US$3000! But in August, Jim Jannard, owner of RED Digital Cinema, dropped a bombshell:

We have changed everything about Scarlet because the market has changed and we have discovered a lot of things in the process. We have a new vision.

Wipe you minds of the past announced Scarlet. Forget the design and forget the price. It is all different now. We think you will be surprised. Glad we didn’t take any deposits… :-)

Well, after two months of wild speculation, with the only information about the new design being gathered from a few very close up, disorienting shots, RED have announced that they will be releasing the new specifications and prices tomorrow. I’m certain that we will see new renders, and possibly prototypes of the cameras. Whether we’ll see any images or video shot with the camera remains to be seen.

Jim was very optimistic about the announcement, saying on Sunday that “We are so excited that we can hardly stand it. The whole RED team has been working more than I could have ever imagined on this. Probably because we are so motivated by the program.”

Whatever they announce, there will be some disappointed people – as some were even disappointed with the original Scarlet’s amazing specifications. But for those with realistic expectations, and, judging by Jim’s posts, those who are expecting the impossible, Thursday is going to be very exciting indeed.

New Site for Symmetry

Posted on September 8th, 2008

Symmetry Web Site

I recently made a new website for my operating system project, Symmetry. The old site I was using for it was basically just the default WordPress theme with a slightly different header image. The new site is a completely custom theme that I made, and I think it is a lot simpler and cleaner.

I also did a bit of re-branding as well. Although the project has retained its logo, I made up a new name for it – Symmetry. I had been wanting to change the name for a while, but never got around to it until I decided to sign up for free Git hosting at Gitorious. It was a bit of a spur of the moment thing – I needed to put in a project name, so I thought for a few seconds and came up with Symmetry. It fits in with the old logo, and the old name can be used as an abbreviation – Symmetry Operating System (sos).

Move Window

Posted on August 18th, 2008

I recently bought a new graphics card for my computer. It’s a Nvidia GeForce 9600GT with 512 MB of memory. Here’s what it looks like:

Graphics Card

Now, seeing that this card was pretty recent, it wasn’t supported by the graphics driver that shipped with Ubuntu 8.04. Now, I did try to update the driver manually using the driver from the Nvidia website, and it’s times like those when you really appreciate the drivers in the repositories. To put it one way, it didn’t really work. Whereas I had a kind-of-working desktop beforehand, now I was working in a resolution of 800×600, which didn’t look great on my 22 inch screen. So, I did what it seems I always end up doing – upgrading to an untested, unstable early alpha of Ubuntu!

Now, I have to say that it was actually pretty smooth. The update worked first time, and then I was able to just grab the driver for my card from Synaptic. Sure, a whole host of programs crash from time to time, but compared to my other experiences, I had a pretty stable system.
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Adobe’s Buzzword Word Processor

Posted on June 3rd, 2008

Buzzword Word Processor

I have been taking a look at Adobe’s new Buzzword word processor. Basically, Buzzword is a flash based web application, and I have to say, it is very nice. As you can see from the screenshot above, the text rendering absolutely brilliant, with access to real typefaces like Myriad and Minion, as opposed to the boring Arial you generally see in normal web based word processors.

Being written in Flash, it has quite a few other advantages apart from nice typefaces too – nice image wrapping for one; better tables another. The interface is also a lot more dynamic than most word processors – whether they be applications or web based. It’s certainly nicer than the new Microsoft Office look, and is very nice to use.

The application can export to a range of different file formats, like rich text, Microsoft Word formats, plain text, HTML and also Adobe PDF – although Evince wouldn’t open the PDF that I exported… It also boasts good collaboration features (like most other internet word processor), but that’s not much use to me, so I haven’t tried any of that.

All in all, it looks like a word processor that I might actually consider using in the future. It’s certainly a project to keep an eye on. Check it out at Acrobat.com – you have to sign up to use it first.

Kernel Based modesetting in Linux

Posted on April 20th, 2008

This is an interesting new feature coming soon to X.org and the Linux kernel – it’s basically moving a video card’s mode setting code (which makes the card change resolutions and so on) out of the user-mode video driver, and into the kernel. It probably doesn’t sound exciting, but it will lead to a much nicer user experience. For example, it helps to make the boot process more flicker free, and will make suspend and hibernation much more reliable.

It also makes switching from X to a virtual terminal much, much faster. There are some videos in the article demonstrating it, but since this is not planned for release until the end of the year, it is still fairly buggy and unreliable.

Read the article at Phoronix.com…

“Scarlet” 3K Camera revealed at NAB

Posted on April 18th, 2008

RED Scarlet
A render of Scarlet with the clip on version of RED’s new mattebox

Ever since RED Digital Cinema’s new professional pocket camera was mentioned at last years NAB tradeshow, there has been wild speculation circulating around almost every camera and video forum and website around. Most people were expecting an HD or 2K camera for around $5000. When you take a look at the specifications of other cameras around the same price on the market, such as Panasonic’s HVX-200 and the Sony PMW-EX1, you can see that they were asking for a lot.

But in true RED style, the announcement at 9:00am at this year’s NAB shocked us all. The resolution that this camera shoots is not HD. It’s not 2K. It’s 3K. To put that in perspective, that’s two and a half times bigger than full HD. It can shoot at up to 120 frames per second, or even as fast as 180fps for a burst of a few seconds. That means that a one second action, when played back at the regular 24 frames per second, becomes seven seconds of action. Another significant aspect of this camera is that it shoots REDCODE RAW. This is a compression scheme that is much more efficient than traditional codecs. This is similar to RAW on a digital SLR camera, but it’s compressed using wavelets. This codec gives you very close to uncompressed quality, but with a relativity low data rate.

Now, judging from other cameras on the market, a camera with these specifications would run into the hundreds of thousands of dollars. It would be surprising to see it on the lower side of $50,000. But RED is targeting a price of three thousand dollars. They did it with the RED ONE (a 4K resolution, $17, 500 camera now on the market that outstrips cameras like the Sony F950 – which retails for around $115,000 ), and I have complete faith that they can do it again.

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Updated Blog

Posted on April 6th, 2008

I have updated the blog to the newest version of WordPress recently. In fact, I am running the bleeding edge version from the Subversion repository. So now when I need to upgrade, all that should be required is SSHing into the server and doing an svn up in the directory.

You’ll also notive that I moved the blog out of its own subdomain, and into the main site. I think its better this way, and makes it easier to keep all the images and media together.

And finally, I hope you like the new design! I have been working on the new site for a while now, and I think that it is much improved from the old version.

Development System back up

Posted on March 27th, 2008

I actually fixed my computer a day or two after I broke it, but I haven’t got round to posting since then. Anyway, it’s a very good reminder of why having your home directory on a separate partition is so helpful – it saves having to reconfigure everything. You still have to install apps that aren’t installed by default, but it could be much worse.

Anyway, what happened was a dependency issue with glibc… Apparently it happened to other people as well, but was fixed fairly quickly – so I’m a lot more cautious now. If there’s an important part of the system in the update list, I don’t update for a day or two now – just in case.

Development system dead

Posted on March 13th, 2008

Ah, the joys of running a pre-release operating system. I was doing my usual daily update on my Ubuntu Hardy system (the computer I use most of the time), and one of the updates failed to install, saying something about a dependancy not being installed. So, I tried to open Synaptic to sort it out, but it didn’t want to open. I thought that a reboot was in order, but when the computer turned on, it just stopped part way through the boot process. I tried to log into a terminal, but it wouldn’t work. So I then tried the recovery mode, and a few other kernel versions that I had installed.

No luck… It seems that the system is completely hosed, so I’ll have to install it all over again… At least I have my home folder on another partition, so I should keep all my settings. But still, having to install the OS and all the programs that aren’t included by default is very irritating.

I’ll try to pull some projects onto a USB drive – at least it will be a good opportunity to compile them for Windows.

Eclipse… In 3D?

Posted on March 11th, 2008

I’ve been working on Eclipse a lot lately. I’ve changed the build system, and also vastly improved the menu system. So, I was thinking that since I’m spending so much time and effort making the game, I might as well make as cool as I can. So, I thought that instead of just making it 2D, I could do a top down 3D view instead. I’m already using OpenGL, so it shouldn’t take that much work to change the current code to 3D. It would make it easier to use particle effects too, so I could have cool looking explosions, and a better looking flame from the ship’s engine.

First, I would have to see if there are any file formats for storing 3D models that would be easy enough to implement. Then, I’d probably set the projection mode to a perspective view (instead of the orthographic view I use now), and get the coordinate system set up the same way as it is now. Then, all I’d have to do is to make a 3D version of the sprite class, and I could program it the same way I am now.

I have to try that out before I start writing game code. It’s a good thing that I have started storing the code in a GIT repository, because I can just roll back the changes if anything goes wrong. I’ve also ported Eclipse to the Autotools build system, and added internationalisation support. I don’t have any completed translations yet, but anyway…

What ever I decide, one thing that definitely needs to be done is resolution independence. Then I’ll need to make two new widgets. A spin-button kind of thing (or drop-down box) to select the resolution, and a checkbox to select full screen mode.